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Amnesia’s lasting legacy is due to its oppressive atmosphere and truly effective horror elements. It’s anti-climactic and fairly unsatisfying to say the least because of the lack of payoff. The only major gripe I have for the story is that the endings fall well short of expectations. It’s backed by solid voice acting and the story displays a Lovecraftian vibe for those into that sort of mythos. It’s a dark, extremely twisted tale that continuously peaks your curiosity as you continue to uncover the more morbid details. Amnesia’s story is told primarily through notes and diaries scattered about with a sprinkle of environmental cues. You play as Daniel, a man with the sole task of killing the baron of the castle, the reason why comes together as you venture further into the castles depths. Amnesia begins a slow, steady burn toward the first frightening monster reveal – a tortured beast that cannot be killed directly. Players awake in a castle in the 1800s, their memory wiped due to the titular malady. Arguably one of the scariest first person horror games, Amnesia finds strength in keeping you at unease despite a few stumbles.
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Amnesia: The Dark Descent is one of the main games to thank (or blame) for the resurgence in creepy, atmospheric games. The indie scene became a bastion for horror during the lull of scary triple-A titles last generation. The indie scene Back in 2010 Frictional Games popularized the first person horror experience with its release of Amnesia: The Dark Descent. Back in 2010 Frictional Games popularized the first person horror experience with its release of Amnesia: The Dark Descent.
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